Mobile UI Prototype (Figma Course Project)

Collection of mobile app design wireframes for an online camera store called Ganes Cameras, showing homepage, product details, review page, checkout, and confirmation screens, laid out on a desk with a laptop, plant, and coffee.

Created a mobile interface in Figma to explore layout, hierarchy, and interaction design.

This project was part of a Figma course focused on developing high-fidelity mobile layouts. My goal was to create a clean, intuitive interface that demonstrated strong visual hierarchy and a user-friendly flow. Through this project, I refined my understanding of mobile design principles, experimented with spacing and typography, and gained confidence in using Figma’s prototyping tools to bring interactive ideas to life.

Two digital confirmation progress charts overlay a white desk with a coffee cup, laptop, and pen. The charts show various stages of confirmed digital and mobile transactions, with some steps marked with checkmarks and others awaiting confirmation.

Project Details:

Role: UI/UX Designer

Course: Figma UI Design


Tools: Figma

Date: Summer 2025

This course project gave me hands-on experience with Figma and helped me understand how powerful it can be for creating user interfaces. Since it was a guided project, I focused on learning the tools and features while paying attention to layout, spacing, and visual hierarchy. I learned how even small design choices can affect usability and overall feel. This experience deepened my appreciation for thoughtful design and confirmed that I enjoy the creative process of building digital experiences that are both beautiful and functional.

Reflection:

Wireframe mockup of a user interface with various buttons, toggles, text fields, labels, and a testimonial card on a gray background. There are sections labeled for purchase, buy now, and customer reviews, with some icons and logos.